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Research and Realization of Interactive Graphics Input and Animation Technique(PDF)

《南京理工大学学报》(自然科学版)[ISSN:1005-9830/CN:32-1397/N]

Issue:
1996年04期
Page:
93-95
Research Field:
Publishing date:

Info

Title:
Research and Realization of Interactive Graphics Input and Animation Technique
Author(s):
CuiMin
Department of Machanical Engineering, Southeast University, Nanjing 210016
Keywords:
alg orithms computer g raphics interact ive gr aphics input animat ion pr ototype system
PACS:
TP302.4
DOI:
-
Abstract:
With the improvement o f computer sy stem and gr aphic imput and output device, computer graphics sof tw are and the algor ithm for g raphics rendering and co nt ro l hav e been dev elo ped rapidly . The content s of graphics are varied fr om rendering , t ransfo rmat ion and dipping of different kinds o f basic gr aphics to realist ic gr aphics rendering and animat ion design. Interact ive g raphic imput , w hich is the basis of g raphics r endering and animat ion design, has a dir ect offect on the eff iciency and result of animat ion design. With respect to some key techniques for animat io n design, this paper ado pt s an integ er algorithm w ithout f loat data and div iding operat ion, desig ns many metho ds of r apid g raphics input, discusses deformat ion model technique w ith w hich every scat tering point in object is vary ing . Key frame is produced according to parameter given, then the technique of parametr ic animat io n with interpo lating graphics, animat ion backg round desig n and its realizatio n are inv estig ated in detail . Finally , a pro to ty pe system of animat ion design is pr esented.

References:

1 迪克. 三维图形动画编程实例. 北京: 海洋出版社, 1993
2 王蒙. 常用动画设计技巧. 北京: 学苑出版社, 1993
3 仲式秉. 三维动画基础教程. 北京: 北京市新闻出版局, 1994

Memo

Memo:
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Last Update: 2013-04-11